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# Speed Dreams
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Speed Dreams is a free and open source motorsport simulator. Originally
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a fork of the [TORCS](https://torcs.sourceforge.net/) project,
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it has evolved into a higher level of maturity, featuring realistic physics
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with tens of high-quality cars and tracks to choose from.
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> **This repository only contains the engine source code.**
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> **End users are expected to download the pre-built packages listed below.**
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>
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> The assets repository is located on
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> https://forge.a-lec.org/speed-dreams/speed-dreams-data/
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![A collage of in-game screenshots](./doc/readme/collage.jpg)
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## Pre-built packages
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Speed Dreams binaries are available for the following platforms:
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- Debian/Ubuntu (TODO)
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- Microsoft Windows (TODO)
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## Building from source
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Speed Dreams can be built from source using the conventional build process
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in CMake projects:
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```
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cmake -B build
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cmake --build build/ # Optionally, add -j8 or any other number for faster builds
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```
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### Dependencies
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#### Debian/Ubuntu
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```
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sudo apt install git cmake build-essential libopenscenegraph-dev libcurl4-gnutls-dev libsdl2-dev libsdl2-mixer-dev librhash-dev libenet-dev libpng-dev libjpeg-dev zlib1g-dev libminizip-dev libopenal-dev libplib-dev libexpat1-dev libcjson-dev openjdk-17-jdk openjdk-17-jre
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```
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> The version for the `openjdk-*` packages might change among distributions.
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## License
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By default, Speed Dreams code is licensed under the GPLv2-or-later license,
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as specified by the [`LICENSE`](./LICENSE) file, whereas non-functional data
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is licensed under the [Free Art License](http://artlibre.org/) by default.
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However, some sections of the code and some other assets are distributed under
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various free (as in freedom) licenses. Please read their license files
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located in their respective directories for further reference.
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## Trademark disclaimer
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Windows is a registered trademark of Microsoft Corporation.
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Ubuntu is a registered trademark of Canonical Ltd.
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Introduction
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------------
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This is an all in one package of Speed Dreams. Be aware that some included
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artwork has non free (in the GPL sense) licenses, you will find a "readme.txt"
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in those directories.
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The rest is either licensed under the GPL V2 (see COPYING.txt) or the Free Art License.
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Non-Free content (in GPL sense)
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-------------------------------
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Here the list with the directories containing non free content, look at the
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readme.txt for details:
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- <empty list>
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Changes since last release
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--------------------------
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See CHANGES.txt
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Things that are still to be done, ideas to be ...
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-------------------------------------------------
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See TODO.txt
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Installation instructions
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-------------------------
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See INSTALL.txt
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Testing
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-------
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If you find problems which should be already fixed or new ones
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please report them to the speed-dreams-users mailing list.
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Getting Help
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------------
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During the game press F1
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(do it as well during the ride to learn about the options).
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For more in depth information visit https://sourceforge.net/projects/speed-dreams/,
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you'll hopefully find there some information (documentation, HOWTO, FAQ ... work-in-progress).
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If you are stuck please report problems through speed-dreams-users mailing list
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or our Tracker (visit https://sourceforge.net/p/speed-dreams/tickets/ and login to SF.net for that).
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Car Setups
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----------
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You can have you own version on the car setups for the human driver
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- Linux : ~/.speed-dreams-2/drivers/human/...
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- Windows : <My documents>\speed-dreams-2.settings\human\...
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depending on the car used. You can change them with a text editor,
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for more information look into the robot tutorial chapter 5
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(http://www.berniw.org/tutorials/robot/).
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Creating Tracks
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---------------
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There is a track editor in development, have a look at https://sourceforge.net/p/speed-dreams/discussion/
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Robot programming
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-----------------
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You find a robot programming tutorial on www.berniw.org in the TORCS section.
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Robot racing
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------------
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Visit www.berniw.org/trb for more information.
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