Reduce minimum required OpenGL version from 3.3.0 to 2.1.0, and other fixes #3
2 changed files with 3 additions and 3 deletions
|
@ -184,7 +184,7 @@ MACRO(CHECK_LIBRARIES)
|
|||
ENDIF(ENET_FOUND)
|
||||
|
||||
# OpenGL
|
||||
Find_Package(OpenGL)
|
||||
Find_Package(OpenGL 2.1.0)
|
||||
|
||||
IF(OPENGL_FOUND)
|
||||
SET(HAVE_LIBGL 1)
|
||||
|
|
|
@ -431,8 +431,8 @@ bool GfScrInitSDL2(int nWinWidth, int nWinHeight, int nFullScreen)
|
|||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
#else
|
||||
// Version d'OpenGL
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue