There were several errors when building OpenSceneGraph for Windows: - using namespace std caused ambiguity with some symbols, and DisplaySettings.cpp was already prepending std:: to all standard symbols. - ChangeDisplaySettingsEx returns a LONG [1], so casting to unsigned int causes loss of precisions in some platforms. [1]: https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-changedisplaysettingsexa git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@9581 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: 8991aeb238dfe0539be4a73e65ce8e2ed2bfe1ee Former-commit-id: ebe17105114bd97afe72520289ffd08fe5acfcae |
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OpenSceneGraph-3.6.5 | ||
plib | ||
rhash | ||
enet-1.3.18.CMakeLists.txt | ||
FreeSOLID-2.1.2.CMakeLists.txt | ||
glm-0.9.9.8.CMakeLists.txt | ||
jpeg-9f.CMakeLists.txt | ||
minizip-1.3.CMakeLists.txt | ||
openal-soft-1.18.2.CMakeLists.txt | ||
openglheaders.zip | ||
plib-1.8.5.CMakeLists.txt | ||
sqlite3-CMakeLists.txt | ||
tinygltf-CMakeLists.txt |