d69c5ff3d7
git-svn-id: https://svn.code.sf.net/p/speed-dreams/code/trunk@3071 30fe4595-0a0c-4342-8851-515496e4dcbd Former-commit-id: e593c9845daa06f254c5e9f1a9a85de1591a3a81 Former-commit-id: fca3fffa24c42112cf2d0419b1d8b1aaa653e613
174 lines
8.4 KiB
Text
174 lines
8.4 KiB
Text
Release notes for Speed Dreams 2.0.0 Alpha 2.
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---------------------------------------------
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Here are the summarized changes since 1.4.0
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(More details for associated milestones 2.0.0 and 1.4.1 here :
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http://sourceforge.net/apps/trac/speed-dreams/report/6)
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Dxx ids refer to tasks "specified" and listed here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/BigFeatureList
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... among the planned ones for 2.0.0 :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/ActualFeaturePlanFor20
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More technical details about the work in progress for some tasks here :
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http://sourceforge.net/apps/trac/speed-dreams/wiki/TheWayToRelease2
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This release was build from SVN https://speed-dreams.svn.sourceforge.net/svnroot/speed-dreams/tags/2.0.0-a2@????.
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Tracks:
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* HQ texture rework + renaming + localization for Wheel-2 (=> Karwada), GTrack2 (=> Chemisay)
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* new Brondehach track : HQ texture rework + localization + no more real-life brands
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+ better drivable track sides
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* Improved Goldstone Sand (reworked textures + made pit wall compatible with robots)
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* Texture improvements : Forza, Corkscrew, Aalborg
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Cars:
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* T01 : Finale fine tuned LS1 setups with updated engine sounds
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* Reworked Spirit RB1 LT (3D model, speedo/tachometer)
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* Many new livery skins for LS1 cars
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* New TRB1 Vieringe 5 RB and liveries (human + USR setups ??)
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* #191 Added e-brake power parameters for SuperCars (and WRs)
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* #222 Skinnable pit door logo and 3D wheels (when choosing a car livery skin)
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* Renamed GP1600 category to MP5
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Robots:
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* D38 : New Kilo2008 robot with skilling, setup for the TRB1 Cavallo 360 RB and LS1 Archer R9
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* D19 : Rain support added to Simplix
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* Added detailed race lines to Simplix
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* Up-to-date LS1 Simplix setups for most circuit + road + speedway tracks
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* Up-to-date TRB1 Simplix setups for most circuit + road + speedway tracks
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* #179 Speed limiter command now toggles on/off for human drivers
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(no more need to keep the key pressed)
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* #178 Forbid reverse gear if not Neutral state or speed < 10ms = 36km/h
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* #191 Added support for Emergency/Parking Brake (usefull for future rally car set)
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* Simplix setup for new TRB1 Vieringe 5 RB
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* Simplix setup for MP5 FMC, the 1st MP5 (was GP 1600)
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* #137 Simplix now caches race lines and other data in the user settings folder
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(when setups were not installed in the user settings folder, it did it in the install folder,
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which worked under WinXP, but no more under Vista / Seven, and neither under Linux)
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Menus:
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* Improved splash screen
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* D31 : Save QuickRace configuration (opponent grid, track and config)
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and more generally race types with no qualification / multiple races
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* D29 : Fixed crash when opening the CarSelect menu the 2nd time after finishing race configuration
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* #117 Default control keys for lights, speed limiter, ABS and ASR (renamed to TCS)
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* #195 Display options : Improved detection of supported screen / window sizes
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(added real control under Windows, used SDL / removed X-Window specific code
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to do this in a portable manner)
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* #191 New command for Emergency/Parking Brake (usefull for future rally car set)
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* #192 Display practice result screen after one car practice
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Race engine:
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* #75 Fixed Mouse calibration lost in Ready-Set-Go stage
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* D16 : New "Career" race mode
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* #169 Fixed crashing right after restart
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* D13 : Multi-threaded race engine :
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- Fixed/Resurrected human pitting in mono and dual threaded modes
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- Resurrected Result-Only = Blind mode (was crashing whatever mono / dual threaded mode)
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- Fixed crash when entering pit lane + penalty management
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* D30 :
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- Fixed crash when loading a results file for an endurance race (and some possible others)
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in the race menu (Load button)
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- Fixed crash when race starts after qualification
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* D19 : Improved / fixed weather configuration
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Race screen:
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* #166 Better automatic / customizable board positionning and aspect ratio respect :
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- enable 3-screen configuration with boards on central one
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- enable fine vertical positionning for the speedo/tachometers
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* Improved support for wide screen/window configurations (less deformed boards)
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* #39 Vertical 2-way split when window aspect ratio >= 2.
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* #205 Customizable color for speedo/tachometers needles and dynamic figures
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* #78 Mark pitting driver on leaderboard
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* #151 Display correct track name on loading (no more the track _folder_ name)
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* #77 Dont show decimals when displaying track length on loading
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* #229 Board 1 lap counter displays correct numbers
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Simulation engines:
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* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
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* #191 Added support for Emergency/Parking Brake with car-level customizable applied brake power
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Other:
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* #189,#163 Fixed user settings files installation in Windows binary installer
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* #136 Removed most "TORCS" strings from the build system
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* Enabled $Id$ SVN keyword substitution on all text files
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* #182 Link time lib conflict warnings about msvcrt an/or libcmt with MSVC
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* #145 Trace/log system : Added a heading time indication for each trace line,
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as the elapsed time since SD is started, with 1 ms resolution.
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* Added a CMake user option "OPTION_OFFICIAL_ONLY" to restrict the build
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to the contents of the next official release
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* many other small bug fixes
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-------------------------------------------------------
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Changes since 1.4.0 released in 2.0.0 Alpha 1 (svn2720)
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Tracks:
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* A32, A16, A17, A19, A22, A24 : HQ texture rework + renaming + localization
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for Alpine-1 (=> Allondaz), GTrack3 (=> Charmey), Manton (=> Michigan Speedway),
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ETrack6 (=> Espie), ERoad (=> Prenzlau)
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* Texture improvements + localization : Aalborg, Forza, Forza, Migrants, Ruudskogen,
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Corkscrew, Olethros Road, Wheel1
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* Texture improvements : GTrack1, Brondehach
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* new Goldstone Sand (Silverstone Arena) track
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* many new work-in-progress tracks (won't be all in 2.0.0, only release grade ones)
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Cars:
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* T01 : Work in progress LS1 setups rework
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* A10 : Work in progress LS1 liveries HQ rework
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* A05, A06, A08 : Improved visual realism / HQ for SC Cavallo 360
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* A14 : Work in progress Rally car set (draft-level physical setups)
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* A42 : Work in progress MP5 (was GP 1600) car set
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* improved car model file/folder names consistency
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Robots:
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* D16 : Adapted Simplix and USR to the new Career mode
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* Simplix improvements
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Menus:
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* D30 : Player Config and sons :
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- removed player car choice (becomes a race-time choice)
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- added customizable steering speed sensitivity
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* D29, D30 : Driver Select and sons (D29 & D30) :
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- added skin selection and preview (may only remain for human players in the future)
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Note: Only one car has previews for the moment : SC Lynx 220.
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- added "Car Selection and Settings" menu behind the "Change car" button,
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with skin selection and preview + quick car data sheet
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(work in progress : hard coded constant Overall ratings)
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* Options : added options to customize Simulation and Graphic features
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Race engine / screen:
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* Display average frame rate in the race screen
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* Split screen mode (multiplayer) :
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- 'TAB' key switches to active screen,
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- sound follows the active screen selection consistently,
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- wider 3rd screen in 3-way split screen,
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- split screen configuration is now saved / restored between races.
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* D13 : Dual-threaded race engine with CPU affinity
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(can be toggled on/off in the Options / Simulation menu)
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First tests show FPS gains mainly when many opponents on medium to high end configurations,
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but CPU affinity seems to be very usefull under Windows XP (nearly no use with Linux 2.6).
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* D19 : Rain simulation (visual effects + work in progress grip management)
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* Customizable weather / time of day for the sky dome
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Simulation engines:
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* D48 : Work in progress Simu v2.1 (same a Simu V2 for the moment)
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* Simu V3 won't be adopted as the official physics engine : we'll improve Simu V2
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into Simu V2.1 in the short 2.x term, while targetting at a brand new Simu V4
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in the medium term.
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Other:
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* D04 : CMake build system
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* D03 : Replaced GLUT by SDL
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* D16 : New "Career" race mode
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* D17, D26 : Work in progress network/online race mode
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* Improved keyboard steering behaviour (+ customizable sensitivity)
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* D05 : Added JPEG image support for car and tracks previews in menus.
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* D06 : Removed compile time dependency on ALUT
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* Moved Windows build to modern DLL interface (no more .def files)
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* D11 : Support for multiple cars with same 3D model .acc/.ac file
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* D08 : Work-in-progress code profiling
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(see http://sourceforge.net/apps/trac/speed-dreams/wiki/CodeProfiling)
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Known issues : see http://sourceforge.net/apps/trac/speed-dreams/report/2 (version 2.0.0 alpha1).
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