coreboot-kgpe-d16/src/lib/cbmem_console.c

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CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
/*
* This file is part of the coreboot project.
*
* Copyright (C) 2011 The ChromiumOS Authors. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include <console/console.h>
#include <console/cbmem_console.h>
#include <console/uart.h>
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#include <cbmem.h>
#include <arch/early_variables.h>
New mechanism to define SRAM/memory map with automatic bounds checking This patch creates a new mechanism to define the static memory layout (primarily in SRAM) for a given board, superseding the brittle mass of Kconfigs that we were using before. The core part is a memlayout.ld file in the mainboard directory (although boards are expected to just include the SoC default in most cases), which is the primary linker script for all stages (though not rmodules for now). It uses preprocessor macros from <memlayout.h> to form a different valid linker script for all stages while looking like a declarative, boilerplate-free map of memory addresses to the programmer. Linker asserts will automatically guarantee that the defined regions cannot overlap. Stages are defined with a maximum size that will be enforced by the linker. The file serves to both define and document the memory layout, so that the documentation cannot go missing or out of date. The mechanism is implemented for all boards in the ARM, ARM64 and MIPS architectures, and should be extended onto all systems using SRAM in the future. The CAR/XIP environment on x86 has very different requirements and the layout is generally not as static, so it will stay like it is and be unaffected by this patch (save for aligning some symbol names for consistency and sharing the new common ramstage linker script include). BUG=None TEST=Booted normally and in recovery mode, checked suspend/resume and the CBMEM console on Falco, Blaze (both normal and vboot2), Pinky and Pit. Compiled Ryu, Storm and Urara, manually compared the disassemblies with ToT and looked for red flags. Change-Id: Ifd2276417f2036cbe9c056f17e42f051bcd20e81 Signed-off-by: Patrick Georgi <pgeorgi@chromium.org> Original-Commit-Id: f1e2028e7ebceeb2d71ff366150a37564595e614 Original-Change-Id: I005506add4e8fcdb74db6d5e6cb2d4cb1bd3cda5 Original-Signed-off-by: Julius Werner <jwerner@chromium.org> Original-Reviewed-on: https://chromium-review.googlesource.com/213370 Reviewed-on: http://review.coreboot.org/9283 Tested-by: build bot (Jenkins) Reviewed-by: Stefan Tauner <stefan.tauner@gmx.at> Reviewed-by: Aaron Durbin <adurbin@google.com>
2014-08-21 00:29:56 +02:00
#include <symbols.h>
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#include <string.h>
/*
* Structure describing console buffer. It is overlaid on a flat memory area,
* with body covering the extent of the memory. Once the buffer is full,
* output will wrap back around to the start of the buffer. The high bit of the
* cursor field gets set to indicate that this happened. If the underlying
* storage allows this, the buffer will persist across multiple boots and append
* to the previous log.
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
*/
struct cbmem_console {
u32 size;
u32 cursor;
u8 body[0];
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
} __attribute__ ((__packed__));
#define MAX_SIZE (1 << 28) /* can't be changed without breaking readers! */
#define CURSOR_MASK (MAX_SIZE - 1) /* bits 31-28 are reserved for flags */
#define OVERFLOW (1 << 31) /* set if in ring-buffer mode */
_Static_assert(CONFIG_CONSOLE_CBMEM_BUFFER_SIZE <= MAX_SIZE,
"cbmem_console format cannot support buffers larger than 256MB!");
static struct cbmem_console *cbmem_console_p CAR_GLOBAL;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#ifdef __PRE_RAM__
/*
* While running from ROM, before DRAM is initialized, some area in cache as
* RAM space is used for the console buffer storage. The size and location of
New mechanism to define SRAM/memory map with automatic bounds checking This patch creates a new mechanism to define the static memory layout (primarily in SRAM) for a given board, superseding the brittle mass of Kconfigs that we were using before. The core part is a memlayout.ld file in the mainboard directory (although boards are expected to just include the SoC default in most cases), which is the primary linker script for all stages (though not rmodules for now). It uses preprocessor macros from <memlayout.h> to form a different valid linker script for all stages while looking like a declarative, boilerplate-free map of memory addresses to the programmer. Linker asserts will automatically guarantee that the defined regions cannot overlap. Stages are defined with a maximum size that will be enforced by the linker. The file serves to both define and document the memory layout, so that the documentation cannot go missing or out of date. The mechanism is implemented for all boards in the ARM, ARM64 and MIPS architectures, and should be extended onto all systems using SRAM in the future. The CAR/XIP environment on x86 has very different requirements and the layout is generally not as static, so it will stay like it is and be unaffected by this patch (save for aligning some symbol names for consistency and sharing the new common ramstage linker script include). BUG=None TEST=Booted normally and in recovery mode, checked suspend/resume and the CBMEM console on Falco, Blaze (both normal and vboot2), Pinky and Pit. Compiled Ryu, Storm and Urara, manually compared the disassemblies with ToT and looked for red flags. Change-Id: Ifd2276417f2036cbe9c056f17e42f051bcd20e81 Signed-off-by: Patrick Georgi <pgeorgi@chromium.org> Original-Commit-Id: f1e2028e7ebceeb2d71ff366150a37564595e614 Original-Change-Id: I005506add4e8fcdb74db6d5e6cb2d4cb1bd3cda5 Original-Signed-off-by: Julius Werner <jwerner@chromium.org> Original-Reviewed-on: https://chromium-review.googlesource.com/213370 Reviewed-on: http://review.coreboot.org/9283 Tested-by: build bot (Jenkins) Reviewed-by: Stefan Tauner <stefan.tauner@gmx.at> Reviewed-by: Aaron Durbin <adurbin@google.com>
2014-08-21 00:29:56 +02:00
* the area are defined by the linker script with _(e)preram_cbmem_console.
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
*/
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#else
/*
* When running from RAM, a lot of console output is generated before CBMEM is
* reinitialized. This static buffer is used to store that output temporarily,
* to be concatenated with the CBMEM console buffer contents accumulated
* during the ROM stage, once CBMEM becomes available at RAM stage.
*/
#if IS_ENABLED(CONFIG_EARLY_CBMEM_INIT)
#define STATIC_CONSOLE_SIZE 1024
#else
#define STATIC_CONSOLE_SIZE CONFIG_CONSOLE_CBMEM_BUFFER_SIZE
#endif
static u8 static_console[STATIC_CONSOLE_SIZE];
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#endif
static struct cbmem_console *current_console(void)
{
return car_sync_var(cbmem_console_p);
}
static void current_console_set(struct cbmem_console *new_console_p)
{
car_set_var(cbmem_console_p, new_console_p);
}
static int buffer_valid(struct cbmem_console *cbm_cons_p, u32 total_space)
{
return (cbm_cons_p->cursor & CURSOR_MASK) < cbm_cons_p->size &&
cbm_cons_p->size <= MAX_SIZE &&
cbm_cons_p->size == total_space - sizeof(struct cbmem_console);
}
static void init_console_ptr(void *storage, u32 total_space)
{
struct cbmem_console *cbm_cons_p = storage;
if (!cbm_cons_p || total_space <= sizeof(struct cbmem_console)) {
current_console_set(NULL);
return;
}
if (!buffer_valid(cbm_cons_p, total_space)) {
cbm_cons_p->size = total_space - sizeof(struct cbmem_console);
cbm_cons_p->cursor = 0;
}
current_console_set(cbm_cons_p);
}
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
void cbmemc_init(void)
{
#ifdef __PRE_RAM__
/* Pre-RAM environments use special buffer placed by linker script. */
init_console_ptr(_preram_cbmem_console, _preram_cbmem_console_size);
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#else
/* Post-RAM uses static (BSS) buffer before CBMEM is reinitialized. */
init_console_ptr(static_console, sizeof(static_console));
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
#endif
}
void cbmemc_tx_byte(unsigned char data)
{
struct cbmem_console *cbm_cons_p = current_console();
if (!cbm_cons_p || !cbm_cons_p->size)
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
return;
u32 flags = cbm_cons_p->cursor & ~CURSOR_MASK;
u32 cursor = cbm_cons_p->cursor & CURSOR_MASK;
cbm_cons_p->body[cursor++] = data;
if (cursor >= cbm_cons_p->size) {
cursor = 0;
flags |= OVERFLOW;
}
cbm_cons_p->cursor = flags | cursor;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
}
/*
* Copy the current console buffer (either from the cache as RAM area or from
* the static buffer, pointed at by src_cons_p) into the newly initialized CBMEM
* console. The use of cbmemc_tx_byte() ensures that all special cases for the
* target console (e.g. overflow) will be handled. If there had been an
* overflow in the source console, log a message to that effect.
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
*/
static void copy_console_buffer(struct cbmem_console *src_cons_p)
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
{
u32 c;
if (!src_cons_p)
return;
if (src_cons_p->cursor & OVERFLOW) {
const char overflow_warning[] = "\n*** Pre-CBMEM console "
"overflowed, log truncated ***\n";
for (c = 0; c < sizeof(overflow_warning) - 1; c++)
cbmemc_tx_byte(overflow_warning[c]);
for (c = src_cons_p->cursor & CURSOR_MASK;
c < src_cons_p->size; c++)
cbmemc_tx_byte(src_cons_p->body[c]);
}
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
for (c = 0; c < (src_cons_p->cursor & CURSOR_MASK); c++)
cbmemc_tx_byte(src_cons_p->body[c]);
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
/* Invalidate the source console, so it will be reinitialized on the
next reboot. Otherwise, we might copy the same bytes again. */
src_cons_p->size = 0;
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
}
static void cbmemc_reinit(int is_recovery)
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
{
const size_t size = CONFIG_CONSOLE_CBMEM_BUFFER_SIZE;
/* If CBMEM entry already existed, old contents are not altered. */
struct cbmem_console *cbmem_cons_p = cbmem_add(CBMEM_ID_CONSOLE, size);
struct cbmem_console *previous_cons_p = current_console();
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
init_console_ptr(cbmem_cons_p, size);
copy_console_buffer(previous_cons_p);
CBMEM CONSOLE: Add CBMEM console driver implementation. The CBMEM console driver saves console output in a CBMEM area, which then is made available to Linux applications for perusing. There are some system limitations which need to be worked around to achieve this goal: - some console traffic is generated before DRAM is initialized, leave alone CBMEM initialized. - after the RAM based stage starts, a lot of traffic is generated before CBMEM is initialized. As a result, the console log lives in three different places - the bottom of the cache as RAM space, the CBMEM buffer (where it is expected to be) and a static buffer used early in the RAM stage. When execution starts (in the cache as RAM mode), the console buffer is allocated at the bottom of the cache as RAM memory address range. Once DRAM is initialized, the CBMEM structure is initialized, and then the console buffer contents are copied from the bottom of the cache as RAM space into the CBMEM area right before the cache as RAM mode is disabled. The src/lib/cbmem_console.c:cbmemc_reinit() takes care of the copying. At this point the cache as RAM memory is about to be disabled, but the ROM stage is still going generating console output. To make sure this output is not lost, cbmemc_reinit() saves the new buffer address at a fixed location (0x600 was chosen for this), and the actual "printing" function checks to see if the RAM is already initialized (the stack is in RAM), and if so, gets the console buffer pointer from this location instead of using the cache as RAM address. When the RAM stage starts, a static buffer is used to store the console output, as the CBMEM buffer location is not known. Then, when CBMEM is reinitialized, cbmemc_reinit() again takes care of the copying. In case the allocated buffers are not large enough, the excessive data is dropped, and the copying routine adds some text to the output buffer to indicate that there has been data lost and how many characters were dropped. Change-Id: I8c126e31db6cb2141f7f4f97c5047f39a8db44fc Signed-off-by: Vadim Bendebury <vbendeb@chromium.org> Reviewed-on: http://review.coreboot.org/719 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2011-09-30 02:27:15 +02:00
}
cbmem: Unify CBMEM init tasks with CBMEM_INIT_HOOK() API Squashed and adjusted two changes from chromium.git. Covers CBMEM init for ROMTAGE and RAMSTAGE. cbmem: Unify random on-CBMEM-init tasks under common CBMEM_INIT_HOOK() API There are several use cases for performing a certain task when CBMEM is first set up (usually to migrate some data into it that was previously kept in BSS/SRAM/hammerspace), and unfortunately we handle each of them differently: timestamp migration is called explicitly from cbmem_initialize(), certain x86-chipset-specific tasks use the CAR_MIGRATION() macro to register a hook, and the CBMEM console is migrated through a direct call from romstage (on non-x86 and SandyBridge boards). This patch decouples the CAR_MIGRATION() hook mechanism from cache-as-RAM and rechristens it to CBMEM_INIT_HOOK(), which is a clearer description of what it really does. All of the above use cases are ported to this new, consistent model, allowing us to have one less line of boilerplate in non-CAR romstages. BRANCH=None BUG=None TEST=Built and booted on Nyan_Blaze and Falco with and without CONFIG_CBMEM_CONSOLE. Confirmed that 'cbmem -c' shows the full log after boot (and the resume log after S3 resume on Falco). Compiled for Parrot, Stout and Lumpy. Original-Change-Id: I1681b372664f5a1f15c3733cbd32b9b11f55f8ea Signed-off-by: Julius Werner <jwerner@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/232612 Reviewed-by: Aaron Durbin <adurbin@chromium.org> cbmem: Extend hooks to ramstage, fix timestamp synching Commit 7dd5bbd71 (cbmem: Unify random on-CBMEM-init tasks under common CBMEM_INIT_HOOK() API) inadvertently broke ramstage timestamps since timestamp_sync() was no longer called there. Oops. This patch fixes the issue by extending the CBMEM_INIT_HOOK() mechanism to the cbmem_initialize() call in ramstage. The macro is split into explicit ROMSTAGE_/RAMSTAGE_ versions to make the behavior as clear as possible and prevent surprises (although just using a single macro and relying on the Makefiles to link an object into all appropriate stages would also work). This allows us to get rid of the explicit cbmemc_reinit() in ramstage (which I somehow accounted for in the last patch without realizing that timestamps work exactly the same way...), and replace the older and less flexible cbmem_arch_init() mechanism. Also added a size assertion for the pre-RAM CBMEM console to memlayout that could prevent a very unlikely buffer overflow I just noticed. BRANCH=None BUG=None TEST=Booted on Pinky and Falco, confirmed that ramstage timestamps once again show up. Compile-tested for Rambi and Samus. Original-Change-Id: If907266c3f20dc3d599b5c968ea5b39fe5c00e9c Signed-off-by: Julius Werner <jwerner@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/233533 Reviewed-by: Aaron Durbin <adurbin@chromium.org> Change-Id: I1be89bafacfe85cba63426e2d91f5d8d4caa1800 Signed-off-by: Kyösti Mälkki <kyosti.malkki@gmail.com> Signed-off-by: Marc Jones <marc.jones@se-eng.com> Reviewed-on: http://review.coreboot.org/7878 Tested-by: build bot (Jenkins) Reviewed-by: Aaron Durbin <adurbin@chromium.org>
2015-01-07 03:48:43 +01:00
ROMSTAGE_CBMEM_INIT_HOOK(cbmemc_reinit)
RAMSTAGE_CBMEM_INIT_HOOK(cbmemc_reinit)
POSTCAR_CBMEM_INIT_HOOK(cbmemc_reinit)
#if IS_ENABLED(CONFIG_CONSOLE_CBMEM_DUMP_TO_UART)
void cbmem_dump_console(void)
{
struct cbmem_console *cbm_cons_p;
u32 cursor;
cbm_cons_p = current_console();
if (!cbm_cons_p)
return;
uart_init(0);
if (cbm_cons_p->cursor & OVERFLOW)
for (cursor = cbm_cons_p->cursor & CURSOR_MASK;
cursor < cbm_cons_p->size; cursor++)
uart_tx_byte(0, cbm_cons_p->body[cursor]);
for (cursor = 0; cursor < (cbm_cons_p->cursor & CURSOR_MASK); cursor++)
uart_tx_byte(0, cbm_cons_p->body[cursor]);
}
#endif