gem-graph-client/include/graphics.h

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/*
* Gem-graph OpenGL experiments
*
* Desc: OpenGL utils header
*
* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
*
* This file is part of Gem-graph.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "base.h"
#include <unistd.h>
#include <stdbool.h>
#include <epoxy/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
/*
* Structure describing a gl_area and its parameters, used to create a table
* of Gem-graph client current gl_areas
*/
struct gl_area_entry {
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char name[16];
GLuint vao; // init_buffers
GLuint position_buffer; // shutdown, draw
GLuint color_buffer; // shutdown, draw
GLuint program; // shutdown, init_shaders, draw
GLuint m; // init_shaders, draw
GLuint v; // init_shaders, draw
GLuint p; // init_shaders, draw
// GLuint line_indices_nb; // now : graphics.c > int buffer_lines_ndx
// GLuint plan_indices_nb; // now : graphics.c > int buffer_plans_ndx
};
/*
* Find gl_area_entry from a gl_area ptr
*
* @param gl_area, ptr to the gl_area widget
*
*
* @return entry ptr
*/
struct gl_area_entry *graphics_find_glarea_from_ptr(const char *name);
/*
* Initializes a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if initialized
*/
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bool graphics_init(const char *gl_area);
/*
* Draws the current buffer to a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return void
*/
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void graphics_draw(const void *gl_area);
/*
* Shutdowns a gl_area
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if success
*/
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bool graphics_shutdown(const void *gl_area);
/*
* Initializes the shaders of a gl_area and link them to a program
*
* @param gl_area, ptr to the gl_area widget
*
* @return true if initialized
*/
bool graphics_init_shaders(const void *gl_area);
/* Initializes the buffer of a gl_area
* Calls according to the user preferences
* @param gl_area, ptr to the gl_area widget
* @return void
*/
void graphics_init_buffers(const void *gl_area);
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/*
* Writes values to describe a line from a to b into the line buffer
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*
* @param coords GLuint (a,b)
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*
* @return void
*/
void graphics_write_line (GLuint a, GLuint b);
/*
* Writes values to describe a vertex at (x,y,z) into the vertex buffer
*
* @param coords GLfloat(x,y,z)
*
* @return void
*/
void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z);
/*
* Writes values to describe a color (r,g,b) into the color buffer
*
* @param color GLfloat(r,g,b)
*
* @return void
*/
void graphics_write_color (GLfloat r, GLfloat g, GLfloat b);
/*
* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
*
* @param coords GLuint (a,b,c)
*
* @return void
*/
void graphics_write_plan (GLuint a, GLuint b, GLuint c);
/*
* Initializes an identity matrix
*
* @param res, target ptr
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*
* @return void
*/
static inline void compute_i(float *res)
{
/* initialize to the identity matrix */
res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Computes the projection matrix
*
* @param res, target ptr
* phi, XXX
* theta, XXX
* psi, XXX
*
* @return void
*/
static inline void compute_mvp(float *res, float phi, float theta, float psi)
{
float x = phi *(G_PI / 180.f);
float y = theta *(G_PI / 180.f);
float z = psi *(G_PI / 180.f);
float c1 = cosf(x), s1 = sinf(x);
float c2 = cosf(y), s2 = sinf(y);
float c3 = cosf(z), s3 = sinf(z);
float c3c2 = c3 * c2;
float s3c1 = s3 * c1;
float c3s2s1 = c3 * s2 * s1;
float s3s1 = s3 * s1;
float c3s2c1 = c3 * s2 * c1;
float s3c2 = s3 * c2;
float c3c1 = c3 * c1;
float s3s2s1 = s3 * s2 * s1;
float c3s1 = c3 * s1;
float s3s2c1 = s3 * s2 * c1;
float c2s1 = c2 * s1;
float c2c1 = c2 * c1;
compute_i(res);
/* apply all three rotations using the three matrices:
*
* c3 s3 0 c2 0 -s2 1 0 0
* -s3 c3 0 0 1 0 0 c1 s1
* 0 0 1 s2 0 c2 0 -s1 c1
*/
res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
}
/*
* Created and compile a shader
*
* @param type, shader type
* src, source code of shader
*
* @return shader id
*/
// static inline GLuint create_shader(int type, const char *src)
// {
// GLuint shader;
// int status;
// shader = glCreateShader(type);
// glShaderSource(shader, 1, &src, NULL);
// glCompileShader(shader);
// glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
// if(status == GL_FALSE) {
// int log_len;
// char *buffer;
// glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
// buffer = g_malloc(log_len + 1);
// assert (buffer);
// glGetShaderInfoLog(shader, log_len, NULL, buffer);
// g_warning("Compile failure in %s shader:\n%s",
// type == GL_VERTEX_SHADER ? "vertex" : "fragment",
// buffer);
// g_free(buffer);
// glDeleteShader(shader);
// return 0;
// }
// return shader;
// }
/*
* Find the gl_area_entry size
*
* @param void
*
* @return size of array
*/
extern struct gl_area_entry **gl_area_array;
static inline short gl_area_size(void)
{
struct gl_area_entry **cur;
short size;
// 28-9-2023 JE COMMENTE LA LIGNE SUIVANTE SANS SAVOIR CE QUE JE FAIS
// (J'ESSAIE D'ISOLER CE QUI CONCERNE LES SHADERS HORS DE "graphics.c")
// Check uninitialized and quit <<< WARNING ! TODO
if (gl_area_array == NULL) return 0;
cur = gl_area_array;
while(*cur) {
cur++;
size++;
}
return size;
}
/*** TEST ***/
void main_test_graphics (void);