2023-01-23 18:52:57 +01:00
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/*
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* Gem-graph OpenGL experiments
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*
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* Desc: OpenGL utils header
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*
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* Copyright (C) 2023 Arthur Menges <arthur.menges@a-lec.org>
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* Copyright (C) 2023 Adrien Bourmault <neox@a-lec.org>
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2023-06-29 22:21:06 +02:00
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* Copyright (C) 2023 Jean Sirmai <jean@a-lec.org>
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2023-01-23 18:52:57 +01:00
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*
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* This file is part of Gem-graph.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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2023-09-06 22:19:36 +02:00
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#include "base.h"
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#include <unistd.h>
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#include <stdbool.h>
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#include <epoxy/gl.h>
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2023-01-23 18:52:57 +01:00
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#include <GL/glu.h>
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#include <GL/glext.h>
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2023-01-23 18:52:57 +01:00
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2023-02-23 19:51:02 +01:00
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/*
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* Structure describing a gl_area and its parameters, used to create a table
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* of Gem-graph client current gl_areas
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*/
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struct gl_area_entry {
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char name[16];
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GLuint vao; // init_buffers
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GLuint position_buffer; // shutdown, draw
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GLuint color_buffer; // shutdown, draw
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GLuint program; // shutdown, init_shaders, draw
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GLuint m; // init_shaders, draw
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GLuint v; // init_shaders, draw
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GLuint p; // init_shaders, draw
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2023-06-29 22:21:06 +02:00
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// GLuint line_indices_nb; // now : graphics.c > int buffer_lines_ndx
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// GLuint plan_indices_nb; // now : graphics.c > int buffer_plans_ndx
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};
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2023-09-06 18:14:05 +02:00
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/*
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* Find gl_area_entry from a gl_area ptr
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*
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* @param gl_area, ptr to the gl_area widget
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*
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*
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* @return entry ptr
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*/
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struct gl_area_entry *graphics_find_glarea_from_ptr(const char *name);
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/*
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* Initializes a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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bool graphics_init(const char *gl_area);
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/*
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* Draws the current buffer to a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return void
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*/
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void graphics_draw(const void *gl_area);
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/*
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* Shutdowns a gl_area
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if success
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*/
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bool graphics_shutdown(const void *gl_area);
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/*
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* Initializes the shaders of a gl_area and link them to a program
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*
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* @param gl_area, ptr to the gl_area widget
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*
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* @return true if initialized
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*/
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bool graphics_init_shaders(const void *gl_area);
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/* Initializes the buffer of a gl_area
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* Calls according to the user preferences
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* @param gl_area, ptr to the gl_area widget
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* @return void
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*/
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void graphics_init_buffers(const void *gl_area);
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/*
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* Writes values to describe a line from a to b into the line buffer
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*
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* @param coords GLuint (a,b)
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*
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* @return void
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*/
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void graphics_write_line (GLuint a, GLuint b);
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/*
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* Writes values to describe a vertex at (x,y,z) into the vertex buffer
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*
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* @param coords GLfloat(x,y,z)
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*
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* @return void
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*/
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void graphics_write_vertex (GLfloat x, GLfloat y, GLfloat z);
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/*
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* Writes values to describe a color (r,g,b) into the color buffer
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*
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* @param color GLfloat(r,g,b)
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*
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* @return void
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*/
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void graphics_write_color (GLfloat r, GLfloat g, GLfloat b);
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/*
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* Writes values to describe an (a,b,c) plan (triangle) into the plan buffer
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*
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* @param coords GLuint (a,b,c)
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*
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* @return void
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*/
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void graphics_write_plan (GLuint a, GLuint b, GLuint c);
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/*
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* Initializes an identity matrix
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*
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* @param res, target ptr
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*
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* @return void
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*/
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static inline void compute_i(float *res)
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{
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/* initialize to the identity matrix */
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res[0] = 1.f; res[4] = 0.f; res[8] = 0.f; res[12] = 0.f;
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res[1] = 0.f; res[5] = 1.f; res[9] = 0.f; res[13] = 0.f;
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res[2] = 0.f; res[6] = 0.f; res[10] = 1.f; res[14] = 0.f;
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res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
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}
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/*
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* Computes the projection matrix
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*
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* @param res, target ptr
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* phi, XXX
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* theta, XXX
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* psi, XXX
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*
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* @return void
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*/
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static inline void compute_mvp(float *res, float phi, float theta, float psi)
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{
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float x = phi *(G_PI / 180.f);
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float y = theta *(G_PI / 180.f);
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float z = psi *(G_PI / 180.f);
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float c1 = cosf(x), s1 = sinf(x);
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float c2 = cosf(y), s2 = sinf(y);
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float c3 = cosf(z), s3 = sinf(z);
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float c3c2 = c3 * c2;
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float s3c1 = s3 * c1;
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float c3s2s1 = c3 * s2 * s1;
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float s3s1 = s3 * s1;
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float c3s2c1 = c3 * s2 * c1;
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float s3c2 = s3 * c2;
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float c3c1 = c3 * c1;
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float s3s2s1 = s3 * s2 * s1;
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float c3s1 = c3 * s1;
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float s3s2c1 = s3 * s2 * c1;
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float c2s1 = c2 * s1;
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float c2c1 = c2 * c1;
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compute_i(res);
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/* apply all three rotations using the three matrices:
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*
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* ⎡ c3 s3 0 ⎤ ⎡ c2 0 -s2 ⎤ ⎡ 1 0 0 ⎤
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* ⎢ -s3 c3 0 ⎥ ⎢ 0 1 0 ⎥ ⎢ 0 c1 s1 ⎥
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* ⎣ 0 0 1 ⎦ ⎣ s2 0 c2 ⎦ ⎣ 0 -s1 c1 ⎦
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*/
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res[0] = c3c2; res[4] = s3c1 + c3s2s1; res[8] = s3s1 - c3s2c1; res[12] = 0.f;
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res[1] = -s3c2; res[5] = c3c1 - s3s2s1; res[9] = c3s1 + s3s2c1; res[13] = 0.f;
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res[2] = s2; res[6] = -c2s1; res[10] = c2c1; res[14] = 0.f;
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res[3] = 0.f; res[7] = 0.f; res[11] = 0.f; res[15] = 1.f;
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}
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/*
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* Created and compile a shader
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*
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* @param type, shader type
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* src, source code of shader
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*
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* @return shader id
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*/
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// static inline GLuint create_shader(int type, const char *src)
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// {
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// GLuint shader;
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// int status;
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// shader = glCreateShader(type);
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// glShaderSource(shader, 1, &src, NULL);
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// glCompileShader(shader);
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// glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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// if(status == GL_FALSE) {
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// int log_len;
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// char *buffer;
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// glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
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// buffer = g_malloc(log_len + 1);
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// assert (buffer);
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// glGetShaderInfoLog(shader, log_len, NULL, buffer);
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// g_warning("Compile failure in %s shader:\n%s",
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// type == GL_VERTEX_SHADER ? "vertex" : "fragment",
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// buffer);
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// g_free(buffer);
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// glDeleteShader(shader);
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// return 0;
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// }
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// return shader;
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// }
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/*
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* Find the gl_area_entry size
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*
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* @param void
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*
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* @return size of array
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*/
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extern struct gl_area_entry **gl_area_array;
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static inline short gl_area_size(void)
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{
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struct gl_area_entry **cur;
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short size;
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2023-09-28 11:36:15 +02:00
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// 28-9-2023 JE COMMENTE LA LIGNE SUIVANTE SANS SAVOIR CE QUE JE FAIS
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// (J'ESSAIE D'ISOLER CE QUI CONCERNE LES SHADERS HORS DE "graphics.c")
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// Check uninitialized and quit <<< WARNING ! TODO
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2023-09-06 18:14:05 +02:00
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if (gl_area_array == NULL) return 0;
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cur = gl_area_array;
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while(*cur) {
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cur++;
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size++;
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}
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return size;
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}
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/*** TEST ***/
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void main_test_graphics (void);
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