This was causing the right arrow to act like the left arrow, so shaders would jump from "none" to "ultra" instead of from "none" to "little". |
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.. | ||
drivers | ||
interfaces | ||
libs | ||
main | ||
modules | ||
tools | ||
CMakeLists.txt |
This was causing the right arrow to act like the left arrow, so shaders would jump from "none" to "ultra" instead of from "none" to "little". |
||
---|---|---|
.. | ||
drivers | ||
interfaces | ||
libs | ||
main | ||
modules | ||
tools | ||
CMakeLists.txt |