coreboot-kgpe-d16/src/device/device.c

640 lines
16 KiB
C
Raw Normal View History

/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Originally based on the Linux kernel (arch/i386/kernel/pci-pc.c).
*/
#include <console/console.h>
#include <device/device.h>
#include <device/pci_def.h>
#include <device/pci_ids.h>
#include <post.h>
#include <stdlib.h>
#include <string.h>
#include <smp/spinlock.h>
#if CONFIG(ARCH_X86)
Prepare the BIOS data areas before device init. Since we do not run option roms in normal mode nothing was initializing the BDA/EBDA and yet Linux depends very much on it having sane values here. For the most part the kernel tries to work around this not being initialized, but every once in awhile (1/300 boots or so) it would end up reading something that looked sane from BDA but was not and then it would panic. In this change the EBDA is unconditionally setup before devices are initialized. I'm not set on the location in dev_initialize() but there does not seem to be another place to hook it in so that it runs just once for ALL platforms regardless of whether they use option roms or not. (possibly hardwaremain?) The EBDA setup code has been moved into its own location in arch/x86/lib/ebda.c so it can be compiled in even if the option rom code is not. The low memory size is still set to 1MB which is enough to make linux happy without having to hook into each mainboard to get a more appropriate value. The setup_ebda() function takes inputs so it could be changed for a mainboard if needed. OLD/BROKEN would read garbage. Examples from different boots: ebda_addr=0x75e80 lowmem=0x1553400 ebda_addr=0x5e080 lowmem=0x3e51400 ebda_addr=0x7aa80 lowmem=0x2f8a800 NEW/FIXED now reads consistent values: ebda_addr=0xf6000 lowmem=0x100000 Change-Id: I6cb79f0e3e43cc65f7e5fe98b6cad1a557ccd949 Signed-off-by: Duncan Laurie <dlaurie@google.com> Reviewed-on: http://review.coreboot.org/769 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2012-01-17 18:03:11 +01:00
#include <arch/ebda.h>
#endif
#include <timer.h>
/** Pointer to the last device */
extern struct device *last_dev;
/** Linked list of free resources */
struct resource *free_resources = NULL;
/**
* Initialize all chips of statically known devices.
*
* Will be called before bus enumeration to initialize chips stated in the
* device tree.
*/
void dev_initialize_chips(void)
{
const struct device *dev;
for (dev = all_devices; dev; dev = dev->next) {
/* Initialize chip if we haven't yet. */
if (dev->chip_ops && dev->chip_ops->init &&
!dev->chip_ops->initialized) {
post_log_path(dev);
dev->chip_ops->init(dev->chip_info);
dev->chip_ops->initialized = 1;
}
}
post_log_clear();
}
/**
* Finalize all chips of statically known devices.
*
* This is the last call before calling the payload. This is a good place
* to lock registers or other final cleanup.
*/
void dev_finalize_chips(void)
{
const struct device *dev;
for (dev = all_devices; dev; dev = dev->next) {
/* Initialize chip if we haven't yet. */
if (dev->chip_ops && dev->chip_ops->final &&
!dev->chip_ops->finalized) {
dev->chip_ops->final(dev->chip_info);
dev->chip_ops->finalized = 1;
}
}
}
DECLARE_SPIN_LOCK(dev_lock)
#if CONFIG(GFXUMA)
/* IGD UMA memory */
uint64_t uma_memory_base = 0;
uint64_t uma_memory_size = 0;
#endif
/**
* Allocate a new device structure.
*
* Allocate a new device structure and attach it to the device tree as a
* child of the parent bus.
*
* @param parent Parent bus the newly created device should be attached to.
* @param path Path to the device to be created.
* @return Pointer to the newly created device structure.
*
* @see device_path
*/
static struct device *__alloc_dev(struct bus *parent, struct device_path *path)
{
struct device *dev, *child;
/* Find the last child of our parent. */
for (child = parent->children; child && child->sibling; /* */)
child = child->sibling;
dev = malloc(sizeof(*dev));
if (dev == 0)
die("alloc_dev(): out of memory.\n");
memset(dev, 0, sizeof(*dev));
memcpy(&dev->path, path, sizeof(*path));
/* By default devices are enabled. */
dev->enabled = 1;
/* Add the new device to the list of children of the bus. */
dev->bus = parent;
if (child)
child->sibling = dev;
else
parent->children = dev;
/* Append a new device to the global device list.
* The list is used to find devices once everything is set up.
*/
last_dev->next = dev;
last_dev = dev;
return dev;
}
struct device *alloc_dev(struct bus *parent, struct device_path *path)
{
struct device *dev;
spin_lock(&dev_lock);
dev = __alloc_dev(parent, path);
spin_unlock(&dev_lock);
return dev;
}
/**
* See if a device structure already exists and if not allocate it.
*
* @param parent The bus to find the device on.
* @param path The relative path from the bus to the appropriate device.
* @return Pointer to a device structure for the device on bus at path.
*/
struct device *alloc_find_dev(struct bus *parent, struct device_path *path)
{
struct device *child;
spin_lock(&dev_lock);
child = find_dev_path(parent, path);
if (!child)
child = __alloc_dev(parent, path);
spin_unlock(&dev_lock);
return child;
}
/**
* Read the resources on all devices of a given bus.
*
* @param bus Bus to read the resources on.
*/
static void read_resources(struct bus *bus)
{
struct device *curdev;
printk(BIOS_SPEW, "%s %s bus %x link: %d\n", dev_path(bus->dev),
__func__, bus->secondary, bus->link_num);
/* Walk through all devices and find which resources they need. */
for (curdev = bus->children; curdev; curdev = curdev->sibling) {
struct bus *link;
if (!curdev->enabled)
continue;
if (!curdev->ops || !curdev->ops->read_resources) {
if (curdev->path.type != DEVICE_PATH_APIC)
printk(BIOS_ERR, "%s missing read_resources\n",
dev_path(curdev));
continue;
}
post_log_path(curdev);
curdev->ops->read_resources(curdev);
/* Read in the resources behind the current device's links. */
for (link = curdev->link_list; link; link = link->next)
read_resources(link);
}
post_log_clear();
printk(BIOS_SPEW, "%s read_resources bus %d link: %d done\n",
dev_path(bus->dev), bus->secondary, bus->link_num);
}
struct device *vga_pri = NULL;
static void set_vga_bridge_bits(void)
{
/*
* FIXME: Modify set_vga_bridge() so it is less PCI-centric!
* This function knows too much about PCI stuff, it should be just
* an iterator/visitor.
*/
/* FIXME: Handle the VGA palette snooping. */
struct device *dev, *vga, *vga_onboard;
struct bus *bus;
bus = 0;
vga = 0;
vga_onboard = 0;
dev = NULL;
while ((dev = dev_find_class(PCI_CLASS_DISPLAY_VGA << 8, dev))) {
if (!dev->enabled)
continue;
printk(BIOS_DEBUG, "found VGA at %s\n", dev_path(dev));
if (dev->bus->no_vga16) {
printk(BIOS_WARNING,
"A bridge on the path doesn't support 16-bit VGA decoding!");
}
if (dev->on_mainboard) {
vga_onboard = dev;
} else {
vga = dev;
}
/* It isn't safe to enable all VGA cards. */
dev->command &= ~(PCI_COMMAND_MEMORY | PCI_COMMAND_IO);
}
if (!vga)
vga = vga_onboard;
if (CONFIG(ONBOARD_VGA_IS_PRIMARY) && vga_onboard)
vga = vga_onboard;
/* If we prefer plugin VGA over chipset VGA, the chipset might
want to know. */
if (!CONFIG(ONBOARD_VGA_IS_PRIMARY) && (vga != vga_onboard) &&
vga_onboard && vga_onboard->ops && vga_onboard->ops->disable) {
printk(BIOS_DEBUG, "Use plugin graphics over integrated.\n");
vga_onboard->ops->disable(vga_onboard);
}
if (vga) {
/* VGA is first add-on card or the only onboard VGA. */
printk(BIOS_DEBUG, "Setting up VGA for %s\n", dev_path(vga));
/* All legacy VGA cards have MEM & I/O space registers. */
vga->command |= (PCI_COMMAND_MEMORY | PCI_COMMAND_IO);
vga_pri = vga;
bus = vga->bus;
}
/* Now walk up the bridges setting the VGA enable. */
while (bus) {
printk(BIOS_DEBUG, "Setting PCI_BRIDGE_CTL_VGA for bridge %s\n",
dev_path(bus->dev));
bus->bridge_ctrl |= PCI_BRIDGE_CTL_VGA | PCI_BRIDGE_CTL_VGA16;
bus = (bus == bus->dev->bus) ? 0 : bus->dev->bus;
}
}
/**
* Assign the computed resources to the devices on the bus.
*
* Use the device specific set_resources() method to store the computed
* resources to hardware. For bridge devices, the set_resources() method
* has to recurse into every down stream buses.
*
* Mutual recursion:
* assign_resources() -> device_operation::set_resources()
* device_operation::set_resources() -> assign_resources()
*
* @param bus Pointer to the structure for this bus.
*/
void assign_resources(struct bus *bus)
{
struct device *curdev;
printk(BIOS_SPEW, "%s assign_resources, bus %d link: %d\n",
dev_path(bus->dev), bus->secondary, bus->link_num);
for (curdev = bus->children; curdev; curdev = curdev->sibling) {
if (!curdev->enabled || !curdev->resource_list)
continue;
if (!curdev->ops || !curdev->ops->set_resources) {
printk(BIOS_ERR, "%s missing set_resources\n",
dev_path(curdev));
continue;
}
post_log_path(curdev);
curdev->ops->set_resources(curdev);
}
post_log_clear();
printk(BIOS_SPEW, "%s assign_resources, bus %d link: %d\n",
dev_path(bus->dev), bus->secondary, bus->link_num);
}
/**
* Enable the resources for devices on a link.
*
* Enable resources of the device by calling the device specific
* enable_resources() method.
*
* The parent's resources should be enabled first to avoid having enabling
* order problem. This is done by calling the parent's enable_resources()
* method before its children's enable_resources() methods.
*
* @param link The link whose devices' resources are to be enabled.
*/
static void enable_resources(struct bus *link)
{
struct device *dev;
struct bus *c_link;
for (dev = link->children; dev; dev = dev->sibling) {
if (dev->enabled && dev->ops && dev->ops->enable_resources) {
post_log_path(dev);
dev->ops->enable_resources(dev);
}
}
for (dev = link->children; dev; dev = dev->sibling) {
for (c_link = dev->link_list; c_link; c_link = c_link->next)
enable_resources(c_link);
}
post_log_clear();
}
/**
* Reset all of the devices on a bus and clear the bus's reset_needed flag.
*
* @param bus Pointer to the bus structure.
* @return 1 if the bus was successfully reset, 0 otherwise.
*/
int reset_bus(struct bus *bus)
{
if (bus && bus->dev && bus->dev->ops && bus->dev->ops->reset_bus) {
bus->dev->ops->reset_bus(bus);
bus->reset_needed = 0;
return 1;
}
return 0;
}
/**
* Scan for devices on a bus.
*
* If there are bridges on the bus, recursively scan the buses behind the
* bridges. If the setting up and tuning of the bus causes a reset to be
* required, reset the bus and scan it again.
*
* @param busdev Pointer to the bus device.
*/
static void scan_bus(struct device *busdev)
{
int do_scan_bus;
struct stopwatch sw;
long scan_time;
if (!busdev->enabled)
return;
printk(BIOS_DEBUG, "%s scanning...\n", dev_path(busdev));
post_log_path(busdev);
stopwatch_init(&sw);
do_scan_bus = 1;
while (do_scan_bus) {
struct bus *link;
busdev->ops->scan_bus(busdev);
do_scan_bus = 0;
for (link = busdev->link_list; link; link = link->next) {
if (link->reset_needed) {
if (reset_bus(link))
do_scan_bus = 1;
else
busdev->bus->reset_needed = 1;
}
}
}
scan_time = stopwatch_duration_msecs(&sw);
printk(BIOS_DEBUG, "%s: bus %s finished in %ld msecs\n", __func__,
dev_path(busdev), scan_time);
}
void scan_bridges(struct bus *bus)
{
struct device *child;
for (child = bus->children; child; child = child->sibling) {
if (!child->ops || !child->ops->scan_bus)
continue;
scan_bus(child);
}
}
/**
* Determine the existence of devices and extend the device tree.
*
* Most of the devices in the system are listed in the mainboard devicetree.cb
* file. The device structures for these devices are generated at compile
* time by the config tool and are organized into the device tree. This
* function determines if the devices created at compile time actually exist
* in the physical system.
*
* For devices in the physical system but not listed in devicetree.cb,
* the device structures have to be created at run time and attached to the
* device tree.
*
* This function starts from the root device 'dev_root', scans the buses in
* the system recursively, and modifies the device tree according to the
* result of the probe.
*
* This function has no idea how to scan and probe buses and devices at all.
* It depends on the bus/device specific scan_bus() method to do it. The
* scan_bus() method also has to create the device structure and attach
* it to the device tree.
*/
void dev_enumerate(void)
{
struct device *root;
printk(BIOS_INFO, "Enumerating buses...\n");
root = &dev_root;
show_all_devs(BIOS_SPEW, "Before device enumeration.");
printk(BIOS_SPEW, "Compare with tree...\n");
show_devs_tree(root, BIOS_SPEW, 0);
if (root->chip_ops && root->chip_ops->enable_dev)
root->chip_ops->enable_dev(root);
if (!root->ops || !root->ops->scan_bus) {
printk(BIOS_ERR, "dev_root missing scan_bus operation");
return;
}
scan_bus(root);
post_log_clear();
printk(BIOS_INFO, "done\n");
}
/**
* Configure devices on the devices tree.
*
* Starting at the root of the device tree, travel it recursively in two
* passes. In the first pass, we compute and allocate resources (ranges)
* required by each device. In the second pass, the resources ranges are
* relocated to their final position and stored to the hardware.
*
* I/O resources grow upward. MEM resources grow downward.
*
* Since the assignment is hierarchical we set the values into the dev_root
* struct.
*/
void dev_configure(void)
{
const struct device *root;
set_vga_bridge_bits();
printk(BIOS_INFO, "Allocating resources...\n");
root = &dev_root;
/*
* Each domain should create resources which contain the entire address
* space for IO, MEM, and PREFMEM resources in the domain. The
* allocation of device resources will be done from this address space.
*/
/* Read the resources for the entire tree. */
printk(BIOS_INFO, "Reading resources...\n");
read_resources(root->link_list);
printk(BIOS_INFO, "Done reading resources.\n");
print_resource_tree(root, BIOS_SPEW, "After reading.");
device: Move resource allocation into a separate compilation unit This change moves the resource allocator functions out of device.c and into two separate files: 1. resource_allocator_v3.c: This is the old implementation of resource allocator that uses a single window for resource allocation. It is required to support some AMD chipsets that do not provide an accurate map of allocated resources by the time the allocator runs. They work fine with the old allocator since it restricts itself to allocations in a single window at the top of the 4G space. 2. resource_allocator_common.c: This file contains the functions that can be shared by the old and new resource allocator. Entry point into the resource allocation is allocate_resources() which can be implemented by both old and new allocators. This change also adds a Kconfig option RESOURCE_ALLOCATOR_V3 which enables the old resource allocator. This config option is enabled by default currently, but in the following CLs this will be enabled only for the broken boards. Reason for this split: Both the old and new resource allocators need to be retained in the tree until the broken chipsets are fixed. Change-Id: I2f5440cf83c6e9e15a5f22e79cc3c66aa2cec4c0 Signed-off-by: Furquan Shaikh <furquan@google.com> Reviewed-on: https://review.coreboot.org/c/coreboot/+/41442 Reviewed-by: Aaron Durbin <adurbin@chromium.org> Reviewed-by: Mike Banon <mikebdp2@gmail.com> Reviewed-by: Nico Huber <nico.h@gmx.de> Tested-by: build bot (Jenkins) <no-reply@coreboot.org>
2020-05-16 00:43:15 +02:00
allocate_resources(root);
assign_resources(root->link_list);
printk(BIOS_INFO, "Done setting resources.\n");
print_resource_tree(root, BIOS_SPEW, "After assigning values.");
printk(BIOS_INFO, "Done allocating resources.\n");
}
/**
* Enable devices on the device tree.
*
* Starting at the root, walk the tree and enable all devices/bridges by
* calling the device's enable_resources() method.
*/
void dev_enable(void)
{
struct bus *link;
printk(BIOS_INFO, "Enabling resources...\n");
/* Now enable everything. */
for (link = dev_root.link_list; link; link = link->next)
enable_resources(link);
printk(BIOS_INFO, "done.\n");
}
/**
* Initialize a specific device.
*
* The parent should be initialized first to avoid having an ordering problem.
* This is done by calling the parent's init() method before its children's
* init() methods.
*
* @param dev The device to be initialized.
*/
static void init_dev(struct device *dev)
{
if (!dev->enabled)
return;
if (!dev->initialized && dev->ops && dev->ops->init) {
struct stopwatch sw;
long init_time;
if (dev->path.type == DEVICE_PATH_I2C) {
printk(BIOS_DEBUG, "smbus: %s[%d]->",
dev_path(dev->bus->dev), dev->bus->link_num);
}
printk(BIOS_DEBUG, "%s init\n", dev_path(dev));
stopwatch_init(&sw);
dev->initialized = 1;
dev->ops->init(dev);
init_time = stopwatch_duration_msecs(&sw);
printk(BIOS_DEBUG, "%s init finished in %ld msecs\n", dev_path(dev),
init_time);
}
}
static void init_link(struct bus *link)
{
struct device *dev;
struct bus *c_link;
for (dev = link->children; dev; dev = dev->sibling) {
Clean up POST codes for Boot State machine Now that there is a clearly defined boot state machine we can add some useful post codes to indicate the current point in the state machine by having it log a post code before the execution of each state. This removes the currently defined POST codes that were used by hardwaremain in favor of a new contiguous range that are defined for each boot state. The reason for this is that the existing codes are mostly used to indicate when something is done, which is confusing for actual debug because POST code debugging relies on knowing what is about to happen (to know what may be at fault) rather than what has just finished. One additonal change is added during device init step as this step often does the bulk of the work, and frequently logs POST codes itself. Therefore in order to keep better track of what device is being initialized POST_BS_DEV_INIT is logged before each device is initialized. interrupted boot with reset button and gathered the eventlog. Mosys has been extended to decode the well-known POST codes: 26 | 2013-06-10 10:32:48 | System boot | 120 27 | 2013-06-10 10:32:48 | Last post code in previous boot | 0x75 | Device Initialize 28 | 2013-06-10 10:32:48 | Extra info from previous boot | PCI | 00:16.0 29 | 2013-06-10 10:32:48 | Reset Button 30 | 2013-06-10 10:32:48 | System Reset Change-Id: Ida1e1129d274d28cbe8e49e4a01483e335a03d96 Signed-off-by: Duncan Laurie <dlaurie@chromium.org> Reviewed-on: https://gerrit.chromium.org/gerrit/58106 Reviewed-on: http://review.coreboot.org/4231 Tested-by: build bot (Jenkins) Reviewed-by: Alexandru Gagniuc <mr.nuke.me@gmail.com>
2013-06-10 19:41:04 +02:00
post_code(POST_BS_DEV_INIT);
post_log_path(dev);
init_dev(dev);
}
for (dev = link->children; dev; dev = dev->sibling) {
for (c_link = dev->link_list; c_link; c_link = c_link->next)
init_link(c_link);
}
}
/**
* Initialize all devices in the global device tree.
*
* Starting at the root device, call the device's init() method to do
* device-specific setup, then call each child's init() method.
*/
void dev_initialize(void)
{
struct bus *link;
printk(BIOS_INFO, "Initializing devices...\n");
#if CONFIG(ARCH_X86)
/* Ensure EBDA is prepared before Option ROMs. */
setup_default_ebda();
Prepare the BIOS data areas before device init. Since we do not run option roms in normal mode nothing was initializing the BDA/EBDA and yet Linux depends very much on it having sane values here. For the most part the kernel tries to work around this not being initialized, but every once in awhile (1/300 boots or so) it would end up reading something that looked sane from BDA but was not and then it would panic. In this change the EBDA is unconditionally setup before devices are initialized. I'm not set on the location in dev_initialize() but there does not seem to be another place to hook it in so that it runs just once for ALL platforms regardless of whether they use option roms or not. (possibly hardwaremain?) The EBDA setup code has been moved into its own location in arch/x86/lib/ebda.c so it can be compiled in even if the option rom code is not. The low memory size is still set to 1MB which is enough to make linux happy without having to hook into each mainboard to get a more appropriate value. The setup_ebda() function takes inputs so it could be changed for a mainboard if needed. OLD/BROKEN would read garbage. Examples from different boots: ebda_addr=0x75e80 lowmem=0x1553400 ebda_addr=0x5e080 lowmem=0x3e51400 ebda_addr=0x7aa80 lowmem=0x2f8a800 NEW/FIXED now reads consistent values: ebda_addr=0xf6000 lowmem=0x100000 Change-Id: I6cb79f0e3e43cc65f7e5fe98b6cad1a557ccd949 Signed-off-by: Duncan Laurie <dlaurie@google.com> Reviewed-on: http://review.coreboot.org/769 Tested-by: build bot (Jenkins) Reviewed-by: Ronald G. Minnich <rminnich@gmail.com>
2012-01-17 18:03:11 +01:00
#endif
/* First call the mainboard init. */
init_dev(&dev_root);
/* Now initialize everything. */
for (link = dev_root.link_list; link; link = link->next)
init_link(link);
post_log_clear();
printk(BIOS_INFO, "Devices initialized\n");
show_all_devs(BIOS_SPEW, "After init.");
}
/**
* Finalize a specific device.
*
* The parent should be finalized first to avoid having an ordering problem.
* This is done by calling the parent's final() method before its childrens'
* final() methods.
*
* @param dev The device to be initialized.
*/
static void final_dev(struct device *dev)
{
if (!dev->enabled)
return;
if (dev->ops && dev->ops->final) {
printk(BIOS_DEBUG, "%s final\n", dev_path(dev));
dev->ops->final(dev);
}
}
static void final_link(struct bus *link)
{
struct device *dev;
struct bus *c_link;
for (dev = link->children; dev; dev = dev->sibling)
final_dev(dev);
for (dev = link->children; dev; dev = dev->sibling) {
for (c_link = dev->link_list; c_link; c_link = c_link->next)
final_link(c_link);
}
}
/**
* Finalize all devices in the global device tree.
*
* Starting at the root device, call the device's final() method to do
* device-specific cleanup, then call each child's final() method.
*/
void dev_finalize(void)
{
struct bus *link;
printk(BIOS_INFO, "Finalize devices...\n");
/* First call the mainboard finalize. */
final_dev(&dev_root);
/* Now finalize everything. */
for (link = dev_root.link_list; link; link = link->next)
final_link(link);
printk(BIOS_INFO, "Devices finalized\n");
}